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We are looking for experienced developers to take a leading role in our team and help push the quality of future projects. If you recognize yourself in in the following description or have questions, please fill out an application so we can get in touch with you. More about KING Art

You are:

  • A passionate technical animator with some years and projects under your belt
  • Very knowledgeable when it comes to character rigging, skinning, real time simulation, procedural animation and IK in Maya
  • Experienced with real-time engines
  • A team player who likes to work with others, to grow and to create great games collaboratively
  • Well organized and structured yet flexible in your work
  • A problem solver who analyses problems and solves them efficiently
  • Self-motivated and proactive in identifying risks and opportunities
  • Passionate about making awesome games and trying out new things
  • Proficient at communicating in English (Bonus: German)

Bonus:

  • Experience with Maya Python API
  • AA/AAA experience
  • Experience with Unity

You will:

  • You will be setting up and maintaining our real-time simulation workflow (cloth, hair, IK etc.)
  • You will work with internal and external animators, tech artists and 3D artists
  • You will help bringing characters to life using procedural animations and IK
  • Work on core-games for PC and consoles you can be proud of (Shooter, RPG)
  • Contribute significantly to our games
  • Become part of the KING Art family (find more information here: about us)

 

Applications are welcome in German or English.