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From humble beginnings KING Art has become one of the most important game development studios in Germany. With our roots in Point&Click Adventures we focus today on storydriven RPGs and Strategy games. Almost twenty years of experience are accompanying us - and almost everyone who joined us stays with us until this very day. Great teamwork, respect, hard work and passion is what defines us as a team. This is important to us and that is why we at KING Art have clear values:

  • There is no “Hire & Fire” mentality at KING Art. We want to keep the team together because we believe that knowing the strengths and weaknesses of everybody leads to less stress and better games
  • We don't believe in crunch time and we don't believe that you get the best results under pressure. We have no interest in burning out our people
  • We want to make great games. We have a passion for games and the budgets finally fit our ambitions. Our goal is to make games people love. Not like. Love!
  • We grow with the people who are working here. There are no outside investors or pie-in-the-sky plans for the future. We founded KING Art 19 years ago and we are growing ever since
  • We believe that staying in close collaboration with our community leads to better games, and that it allows us to hit the spot for our players
  • We value to be open about how we develop our games, teach at universities, give talks and help young developers with word and deed

You are:

  • An artist who already worked in level art or is interested in learning it.
  • Experienced with Unity and/or level editors.
  • A Maya, Max or Blender user.
  • A team player who likes to work with other artists, level designers and scripters.
  • A gamer who loves playing and designing games and trying out new things.
  • An English and/or German speaker.


You will:

  • Develop and design levels based on block-outs from level designers.
  • Focus on the visual side of level design but also help to make a level “work”.
  • Tell stories in your levels and make them look as good as possible.
  • Design 3D assets for the levels.
  • Work with experienced artists on great games, learn a lot and grow with the team.


Applications are welcome in German or English.